Arise: A Simple Story

Barcelona studio Piccolo’s debut narrative platformer Arise: A Simple Story looks mesmerizing, taking players on an intimate, inward-facing journey.

It all starts with a funeral funeral pyre , and a biotic community assemblage to pay testimonial to a departed elder . Other game might have you play the village ’s feisty young adventurer , pondering their own cryptic fate as they watch over the elder ’s body transition to ash tree . Not so in coming indie puzzle - platformerArise : A Simple Story , with player taking control of the genuine elder himself on a meditative hereafter adventure .

In line with those morbid origin , Arise : A Simple Storyintends to offer some perceptivity into death , loss , regret , and memory . A fetching , middling minimalistic artwork style introduces instrumentalist to the deadened elder , who finds himself in a wintry limbo hub - world . Wordless and steeped in a adjective soundtrack ( helmed by David García , ofHellblade : Senua ’s Sacrificefame),Arisecommunicates a rather hook tale through its degree surroundings and uniquegameplay mechanics . The aesthetic character bear on a contemplative feeling   that is bolstered by   its mechanics , which the   game ’s music director Alexis Corominas hopes will further engage musician into the narrative experience :

“ … Arisetells the story of an old man   [ who ]   dies , wake in limbo , and starts call in the cardinal moments of his lifespan . And , because it ’s about memories and [ a ] lifetime … we wanted fresh original mechanics . Because we ’re not doing walk simulator … we want to do game . Gameplay helps tell the taradiddle — it ’s not just an appurtenance that you have there between cinematics . It has to be an integral part . ”

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Alexis ’ conceptual offering toArise ’s machinist is thus : the game operates around what he mention to as a “ time lapse . ” In one of the two levels we engender to have in the demonstration , the participant controls the time of day , from dawn til dusk . Pressing to the left on the good analogue stick rewinds the time of day and the position of the sun , while conjure right fast forwards it . Within this machinist , in this specific level , theenvironmentactivates and moves back and forth as well ; bee fly on their journeying , flowers reorientate to face the sun , and comically large snail trace their journey on the timberland layer , among other reactions . to boot , holding the right induction freeze time in place .

Soon enough , player will be using the champion ’s wrestling hook to latch onto over - sized humblebee , who then carry the elderberry bush to knockout - to - reach places . If there ’s any confusion about where to go , you’re able to just part fiddling with the time lapse   to see what changes , and then determine how   this might help you reach a gamy ledge or access another section of the level .

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If someone reckon at five seconds of the gameplay , they might think thatAriseis a more formal 3D platformer , but the time manipulation becomes a really unique trouble - solving tool . Additionally , since the senior is … well , an elder , he ca n’t really fall from high place or wall - parachuting all over the map like a spry ninja . He ’s comparatively nimble but also rather fragile , though any time the character lessen into a endocarp or dies , the game rapidly restarts from a frequently - updated checkpoint .

The game is also absolutely gorgeous in apparent movement , with tantalizing views — in the timber floor , the first time you look out onto a area of giant sunflowers submit to the sun is strangely impress . Jumping between these massive flowered platforms and zipping between them while tied to a fuzzy worm was a memorable moment in the demo .

The specific level being described here is meant to exemplify the elder ’s memory of childhood , which is one of the reasons why everything looks so much larger . Alexis describes it : “ It ’s not because all of the world look like that — it ’s because the memory is of childhood . You live , when you are a child and you ’re running through the woods , the things [ around you ] seemed big . ” This sensitiveness informs the symbolical leaning ofArise ’s world , where the the true of the memory is filtered through the reference ’s immanent brain and linear perspective . In other words : it ’s not just a topic of remembrance , but of differentiate a level refracted through an erstwhile man ’s emotion .

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The woods level was quite tranquil , but the follow level explain how the elder was separated from his lover . Here , the clip lapse is fantastically brief — a topic of seconds — and the right analog stick controls a cataclysmic separation of two mountainside as the elder navigates through a stormy vale . This include tumbling boulders that want to be frozen in clock time to behave as platforms and rassling points , and an interesting section where you’re able to climb between shatter handhold as they slough off cliffs . Nothing here is tranquil at all , and this particular memory seems to call forth amatory exit and inter - tribal conflict , and is much more automatically complex and intimidating than gaily leap around a helianthus field .

orphic achievement - ready collectable sprinkle the level , taking the form of wordless storybook panel that add more detailed context of use to each degree . Additionally , statue can be found in central field , jolly evocative of those inThe informant , and these further fill in the plot of land particulars . As optional content they seem a viable spare-time activity for player who desire to push past the accessible metaphor in the game and tease out the narrative , but work off the beaten way of life to find them is also predictably rewarding .

There ’s also a subtle cooperative mood broil into the secret plan , where one player can control the elderberry bush while the other is responsible for for each level ’s time reversion allowance . In the later level we played , this definitely seems like a lofty task , but should satisfy some skillful couch co - op with a mate or faithful friend .

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“ He really wanted to do it . He still works at Ninja Theory , but in his spare time , he has done everything . Everything signify : the medicine and the sound effects , and the programming of the medicine and the profound effects . He ’s such a genius that he does everything … he has three daughters [ too ] , I do n’t fuck how he does everything ! ”

Some of the brainchild cited by Corominas for the biz include Disney’sFantasia , Playdead’sInside , Studio Ghibli films , andthatgamecompany ’s mod - day classicJourney . From our experience ofArise : A Simple Story , these seem like strong touchstones for the emotions the game means to impart on its players , as well as the superb visual and aural design .

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People wo n’t have to wait very long , asArise : A Simple Storyis due out on December 3 , 2019 for PlayStation 4 , Xbox One , and the Epic Game Store . Pre - orders occur with David Garcia ’s complete soundtrack as a free pack - in .

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Arise: A Simple Story