GoldenEye
A speedrunner just erase what had been the longest - standing world record for theclassic Nintendo 64first - person shooterGoldenEye 007 . GoldenEye 007 was developed by Rare and released on the N64 back in 1997 .
The biz was based on Martin Campbell ’s classicJames Bondfilm , GoldenEye , which was relinquish in 1995 and featured Pierce Brosnanin the persona of Bond for the first time . GoldenEye 007was a smash collision , and while a 2010 re - imagining betray to move the phonograph needle for fans in the same way , the original continues to have an fighting residential area ofspeedrunners , competitive players , modders and memesters .
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5824 day after a record time of 22 seconds was established on the biz ’s third mission , Runway , on Agent trouble in March of 2004 , the 21 - second mark was come across for the very first meter by a relatively unnamed speedrunner last month . The new record was give by Eric Bergmann , who uploadedvideo footage of his historical runto YouTube on February 18 . Bergmann ’s 21 - 2d fourth dimension had only ever been accomplish by other players in tool - help runs . With a new soft touch having been determine on Runway , the game ’s longest - support record is now David Clemens ' clip of 1:02 on Surface 1 ( Agent difficultness ) , which was set in February of ' 08 .
According to fellowGoldenEye speedrunner and disk - holder Karl Jobst , Bergmann was capable to gear up the new book by apply a grenade - juggle caper – grenade blast have long been used by GoldenEye speedrunners to encourage forward momentum – to expectant effect than had antecedently been reckon potential given spatial limitations on the level ’s last leg . He did so by evolve a method acting of incessantly juggle grenades so as to obtain an supererogatory boost . Before Bergmann developed the proficiency , it was believed to be impossible to constantly hoodwink grenades , leaving a substantial gap without boosting .
Bergmann ’s disk - breaking time on Runway is significant on multiple grade . It was notably the last ofGoldenEye 007 ’s " Boring Four " platter to fall . Comprised of Dam , Archives , Bunker 1 and the aforementioned Runway ( all on Agent difficultness ) , the Boring Four were labeled as such because they had some of the most obtainable book times , but still required a significant pulverization to obtain . However , the level in question were simultaneously so easy that find ways to slash time for speedruns posed an uttermost challenge . To that end , the originally established Boring Four records stood for many long time . The Runway record in particular was considered unbreakable or out of the question by some until Bergmann explicate his grenade technique .
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reference : Eric B./YouTube