Half-Life

Robin Walker , veteran software engineer and interior designer atValve , has announced their   upcomingHalf - Life : Alyxwill transition   the storied franchise to VR   in a natural and organic way that will keep the game feel familiar yet set up the serial for the future . Walker has exploit on some of Valve ’s most famed title since 1996 includingCounter - smasher , Half - lifetime 2 ,   andDota 2 . The long - awaited prequel toHalf - Life 2is set to give up March 23 , 2020 .

It has been 13 years sinceHalf - Life 2 : Episode 2,which was the last clip an entry in the series was released . For those want to get caught up in preparation forAlyx , Valve   has temporarily madeall games in theHalf - Lifeseries gratis - to - playthrough March 2020 . The new title is being develop to work on most major VR platforms but offers the best experience on Valve ’s proprietary Index headset . The Index also includes a complimentary copy ofHalf - Life : Alyxupon leverage , which has resulted in a monolithic shortage due to an Brobdingnagian amount of pre - orders . fortuitously , Valve ’s Index headset will be back in stocknext week .

Related : Valve Index sale Doubled in 2019 After one-half - Life : Alyx Announcement

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In   an consultation conducted by Ben Reeves ofGame Informer , Walker answers how Valve will   keep up the iconic secret plan feel ofHalf - Lifein the upcoming VR title . In a simple statement , he says " … the game feel like Half - Life because it is Half - sprightliness . " He ’s talking in computer address to how the developer commence the task by taking systems , assets , and machinist fromHalf - Life 2and used them as a basic institution for experimentation . Surprised by the result , he recalls " … Half - Life ’s bent of auto-mechanic was a surprisingly innate fit for VR , even before any of the necessary oeuvre was done to deeply integrate them into the medium . " He affirms that the experiments done in VR for the labor were"very fat ground"for the series motivate frontward .

Very few VR titles have yet to attempt the ambit and cohesive depth thatHalf - liveliness : Alyxis promising . The new game is   project to beas big asHalf - Life 2 . Walker confirms this by revealing " one-half - Life : Alyx is a full - fledged entry in the Half - Life series , both in terms of the sheer amount of content as well as the importance and center of its narration comparative to the residue of the series . " The amount of capacity that Walker mentions is hinted at in several gameplay demos . The videos evidence a plethora of scenario where players have the ability for extremely punctilious , tactile use of their surrounding environment . Some of these scenarios find the histrion picking through items in a locker to regain an ammo powder magazine that they physically load into their pistol , reaching through a broken windowpane to unlock   a door from the other side , and pulling receptive a machine room access to shield themselves from oncoming bullets .

TheHalf - Lifefranchise   has lasted generation and aged exquisitely . Part of this is due   to the intricate physics system   which constitute a all-important cornerstone ofHalf - life-time 2’sgameplay . These system make the series a natural   pick for VR , a medium   which revolves heavily around use of physic - based objects . Half - Lifehas always push technical boundaries , andHalf - aliveness : Alyxlooks to set a new standard by offering an experience that will bear as a pivotal benchmark in the futurity of VR engineering and immersive amusement equivalent to the shock Orwell’s1984had on   society and acculturation   during its time .

Half Life Alyx VR Hands

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Source : Game Informer

Half Life Alyx VR Valve Good Fit

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