Related
As the first single - playerStar Warsgame from EA , Jedi Fallen Orderwas a huge smash with fans . It ’s a enchanting amalgamation of elements from multiple genre , like the methodical scrap ofDark Soulsand the incremental exploration of Metroidvania .
Despite being a vital andcommercial success , Jedi Fallen Orderhad its own fair share of problems . The most obvious of those are the myriad of bugs and glitches at launching , which luckily have been largely ironed out .
Related : EA ’s Other Star Wars Game Besides Jedi Fallen Order 2 Is pocket-sized And Unusual
With the rumor andjob postingspointing to a sequel forStar Wars Jedi : Fallen club , there are several things that Respawn Entertainment can change or better . Building off the succeeder of the first game , Respawn is poised to make a definitiveStar Warsvideo secret plan .
Fallen Order’s Sequel Needs More Customization and Lightsaber Styles
Fallen Orderis an experience that encourages exploration , tuck away treasure chests and secrets all over the world . The problem , however , is that all of the treasure thorax in the game only give you optical customization choice . fall Order’ssequel should take thing one step further with customization , and allow players create unequalled physical body .
devolve Order’sskill tree gives you adegree of customization , but Cal is fundamentally the same no matter what . In most Soulslike plot players have a across-the-board variety of weapons and styles to choose from , and there ’s any figure of ways to approach engagement . Fallen Order’scombat is visceral and hearty , but adding unlike persona physical body can significantly add together to a sequel ’s replay economic value , and make each player ’s game feel unique .
Part of doing this would implicate multiple lightsaber combat styles , somethingFallen Orderdips its toes into with the single and dual lightsabers . Unfortunately , dual - wielding lightsabers are break to a special move only . Fallen Order’ssequel can blow up on this by prepare multiple lightsaber types , or even unlike scrap styles or posture . For object lesson , Niohhas three different position per weapon ( low , middle , and high ) . This hugely diversifies the jazz group system and fighting selection , andFallen Ordercould do something similar .
interrelate : Jedi : Fallen Order ’s Plot Defies Fan Expectations For A Star Wars Story
Fallen Order’s Sequel Needs Post-Game Content and Fast-Travel
Jedi Fallen Orderis a single - participant focused experience , but after the credits roll there ’s simply not much to do . The game has a duo of secret domain tuck away , but there ’s dead no post - halt content to talk of . The Jedi Master difficulty makes for a ambitious instant replay , but adding on top-notch hard areas or gaffer post - plot would appeal to players count for even more of a challenge . A firm Charles William Post - biz would keep participant onFallen Order’ssequel for calendar month and could lead to more players jump onboard if word of mouth is good .
To go along with this , somethingFallen Order’ssequel drastically needs is a more racy fast locomotion organization . Yes , players can jump between planet from the Mantis , but once on a major planet , they need to hoof it to wherever they require to go . This is , in part , to encourage more geographic expedition but it gets cumbersome very quickly , especially since you have to rejoin to planets with Modern equipment or skills to see and do everything . For mainline the story this is n’t a trouble , but if players are looking to seek out collectable there ’s a passel of backtracking that need to be done . fall Order’ssequel needs to amend this facial expression , and at least give players fast travel dot throughout a world that makes getting around light . A line can still be drawn to encourage exploration , but no matter what it needs to be changed to conform to multiple playstyles .
Give Side Characters More to Do in Fallen Order’s Sequel
Cal Kestis is a fascinating character , and a strong plus to theStar Warsseries , but theother new charactersinFallen Ordersimply do n’t get the same development . Characters like Cere and Greez do have some interesting character development , but they do n’t do much outside of shuttle Cal around and labour the game along . In the nextFallen Ordergame the distich , and other side characters , need to check out and fall in the main event .
The good manner to do this would be to make one or more of the role playable , or even just attach to Cal and employ support abilities , almost like Atreus and Kratos inGod of War . The dynamic between the heart and soul cast is great , and the sequel should show that dynamic outside of just being on the ship and its landing place geographical zone . Of course , Cal still has BD-01 along for the ride , and it goes without say that its role should also be expanded . The beneficial room forJedi Fallen Order’ssequel to make the wandflower sense self-aggrandising is to flesh out the character that wall and fight back Cal .
Next : get word All About Star Wars ' The High Republic In Epic New Trailer