ThePersonafranchise ,   the best - selling JRPG spin - off of Atlus’sShin Megami Tenseisaga ,   is a series about teenagers summoning demons to fight supernatural threats … and it ’s also an introspective saga dowse inTarot Card symbolismand the hypothesis of Carl Jung ,   an early psychologist   who blended scientific psychoanalysis with   mystic symbolisation . Core elements to thePersonafranchise – Shadows , Archetypes , the Collective Unconsciousness – all owe their   existence to Dr. Carl Jung , who open up the melodic theme of the unconscious not just as a well of pent-up desire , but also as a spring of inspiration and personal power .

Carl Jung , together with Sigmund Freud ,   pioneered the praxis of " Psychoanalysis " around the turn of the twentieth century ,   the   idea that a psychologist   could bolster up a patient ’s mental health through dialogue and conversation . Central to this   school of psychology was the idea of the " Unconscious , " the part of the mind   which carry instinct , smother   memories ,   and desires   that a person ’s witting thought are n’t cognisant of .

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Freud ’s hypothesis of the unconscious run to reckon the idea in a negative light , as the reference of primitive instincts and dark impulses . Carl Jung finally broke from   Freud ’s ideas   to form his own school of depth psychology , one greatly influenced by his enthrallment with thaumaturgy and mythology . kernel to Jung ’s theory – and theplot of thePersonafranchise – was the idea of …

“The Collective Unconsciousness” of Persona: A Mental Dreamworld

Jung   claimed there were two   word form of   unconsciousness – the personal unconscious , the instincts and pent-up thoughts of an individuals , and the " Collective Unconscious , " a genial world shared by   all of humanity , a source of   dreams , visions , and " pilot , " primordial symbols that reoccur in human history , mythology , art and literature all over the world .

ThePersonagames portray this   corporate unconsciousness as a very actual reality , a magical earth   created by human minds , filled to the brim with archetypal fiend , gods , and demons .   Theheroes of eachPersonatitleprotect themselves in this world by come up " Personas , " Tarot - subject spirits   which have the power to vomit up magical spells .

The “Personas” of Persona: Facades of Power

start fromPersona 3 , each company members   would summon a single Persona that represented core parts of their personality , while the independent character , sign with the power of the Fool Arcana , could careen between different Personas   like someone switching masks ( literally so , inPersona 5 Royal ) . In Jungian psychology , " Personas " are masque of personality , the archetypal ' face '   that the great unwashed put   when interacting with others .   Sometimes these Personas can be indue , a way to feel more surefooted and inspire authority in others : other times ,   these ' mask ' can   become unhealthy crutch , that repress part of a person ’s true self in the form of a Shadow .

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“The Shadows” of Persona: They are you, you are they.

The main antagonist inPersona 4 , the   Shadows ,   are   cackle , yellow - eye   duplicates   of the main characters ,   emotional beings prone to   revealing the   dark secrets and feelings of their ' other selves ' . Deny the uncomfortable trueness they share , and they ’ll become into rampaging monsters . Accept them , and they   turn into Personas characters can use to fight . This is a near - perfect internal representation of what Shadows are in Jungian psychology :   the parts of oneself , honorable or bad , that   hoi polloi want to ignore or push aside .   Rejecting one ’s Shadow can precede to mental trauma and an unfitness to learn from mistake , while accepting   a Shadow as part of oneself   is part of how citizenry can heal and   farm .

True to the core tenants of Jungian psychology , each master baddie in thePersonaseries represents a negative   aspect   of the human   soul , a   twisted desire   that must be fought and brought back into balance . The in - secret plan stories of teenage heroes defend   archetypal deity and fiend correspond the mental battles wage within   human hearts : the battle against depression and desperation inPersona 3 , the battle to confront   harsh Sojourner Truth inPersona 4 , or the struggle toreject unjust authorization inPersona 5 . Carl Jung call this lifelong conflict " Individuation , " the abominable yet worthwhile journeying   to become the skillful , true version of   one ’s own ego , and thePersonagames show this absolutely .

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Source : Kotaku

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