Hello Games has release gameplay footage of their upcoming gameThe Last Campfire . The game was announced duringThe Game Awards in 2018 , and is set up to release in summertime of this year , in spite of the COVID-19coronavirusoutbreak and the many other video game releases   which have been delayed this yr as a result .

Hello Games as a developer is best known for its seminal and profoundly controversial projectNo Man ’s Sky , the open - world place geographic expedition game which   put players in the eye of a immense , procedurally generate universe . While the game was deemed middling at launch it has since slightly redeemed itself through legion updates .   Although Hello Games seems committed to continue efforts to complicate andimproveNo Man ’s Sky , it has also embarked on a stain unexampled project . The Last Campfirewas announced two years ago and has been developed softly since then , receiving a new poke during Nintendo ’s Indie World Showcase last calendar month .

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Yesterday player   generate another spirit at Hello Games ' Modern title in the class of a roughly five - hour long gameplay preview . The trailer showed off some ofThe Last Campfire’spuzzle - free-base gameplay and was narrated by both Steven Burgess , the lead designer , and an in - game storyteller whose presence Burgess elaborated on during the telecasting . The narrator apparently follows the player character , Ember , throughout the secret plan , and fills in backstory for the player ’s benefit , while also respond to and commenting on Ember ’s action inThe Last Campfire . Ember seems disinclined to address for themself , so the front of a guiding vox should prove useful throughout the game . Check out theYouTubeversion ofThe Last Campfire’snew gameplay trailer below :

Burgess stressed the tone of the game ’s report by indicate off an early encounter with a skeleton , discussing the duality betweenThe Last Campfire’squaint , charming art styleand the dark atmosphere of its story and root word . In a cutscene , Ember recover a useful detail from the systema skeletale , but pause for a moment of empathy , place their hand on the skeleton ’s berm in a motion of solidarity and regret . Burgess praised Chris Symonds ' performance as the game ’s one - man art team , and then showcased an meeting with a cage in flaming which he take rather enigmatically was " a place where hope has become immobilize . " Ember ’s efforts to unblock the fervor showed offthe puzzle gameplay , which Burgess was quite proud of . He expressed an purpose to keep interaction tactile , favoring pull levers and chemical chain over simply weight-lift buttons . He also remark that while most games iterate on more hard edition of the same puzzle , his desire forThe Last Campfireis to have several distinct puzzles . To quote Burgess , " It ’s almost like a potpourri of all dissimilar types of logic puzzles . "

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beginning : Hello Games / YouTube

The cast members of The Rookie in uniform talking in the precinct

Title page from The Last Campfire