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Renowned RPG developer Obsidian Entertainment does n’t want to get too big as a studio , according to one of its co - founder . The developer has a big hit on its hands with the late passing ofThe Outer Worlds , and wasbought out by Microsoftonly a few month ago .
Obsidian is esteemed among RPG fans for its drawn-out history of high - quality titles in the musical style . Many of these are part of effected IPs , and are consider some of the best in their respective serial publication -Fallout : New VegasandStar Wars : Knights of the Old Republic 2come to mind . Most late , the studio apartment has struck gold with the critical and commercial succeeder ofThe Outer Worldsand has take in fiscal stability and security after being purchased by Microsoft . In improver to that , Obsidian just announcedGroundedat Microsoft ’s X019 case , a atomic number 27 - op natural selection game in the vein ofHoney , I flinch the Kid . The developer is a skilful position than ever before , and could for sure elaborate if it require to . However , it sounds like that ’s something the studio is actively avoiding .
Related : The Outer Worlds Review Roundup : Obsidian At Its Best

As reported byUSgamer , Obsidian co - founder and CEO Feargus Urquhart spoke about the matter of studio growth during a late press event . Urquhart pronounce the squad does n’t plan on inflate too far beyond a 200 - employee head count , despite being on an upward trend sincePillars of Eternityand receive plenty of reinforcement from Microsoft . He does n’t require the studio apartment reaching thousand - somebody teams like some other AAA developers .
" Are teams going to be a trivial great ? Yes . Are we endure to have a larger outsourcing budget ? Yes , " Urquhart aver . " I mean , Assassin ’s Creed is awesome , all of those games are awesome , but I do n’t imagine we want to contend with numbers . "
Urquhart also press out his personal desire to rejoin to the actual development side of Obsidian , after handling management and finances for so many years . He require to get back to " meddling " in the originative process , specifically by becoming a secret plan theatre director again . " I need to make roleplaying games . My collaborator need to make roleplaying game . This is the best topographic point to do it , why not do it , " Urquhart say . This is good newsworthiness to anyone familiar with Urquhart ’s work , which notably includes the first twoFalloutgames andthe originalBaldur ’s Gate .

Thankfully , Obsidian seems aware of the pitfall of building an ever - larger and more and more unmanageable studio . Creativity thrives in an environment where developers bonk each other personally and can be in close contact with one another , resulting in well - craft and focused game likeThe Outer Worlds . It ’s supporting to hear that Obsidian will have a more unchanging platform while pee their games in the future , but is n’t strain to fix what is n’t broken .
Next : How The Outer Worlds ' Parvati Became A Champion For Marginalized Players
Source : USgamer




