Breath of the Wildis one of thebest open - human beings games evermade , but it ’s certainly not without its flaws . Its version of Hyrule is Brobdingnagian and full of interesting locales ,   but many of these locations miss depth . Most of the clip , Hyrules nook and crannies recount a story , but they do n’t provide anything   to interact with - besides another few Bokoblins to fight or another formulaic Korok puzzle to solve . By far the most common literary criticism railed atBreath of the Wild , though , is that its weapon durability organisation kills the playfulness .

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Especially in its former hour , Breath of the Wild ’s weapons are incredibly brittle , breaking after just a few hits on an opposition . Nintendo probably die with this mechanic because it forces musician to try out , both with dissimilar weapon types ( lance , one - handed swords , scepter , etc . ) and with supplementary armed combat tactics , like soften enemies with explosive barrels or falling boulders . It adds a layer of strategy to fight encounters not seen in otherThe Legend of Zeldagames , as the player is forced to carefully see which approaching is safest , ease up their current loadout and surroundings . But weapon break so often that combat is always interrupted . Either Link is shin to pluck up a weapon from a downed foe , or he ’s shuffling through menus to find out a viable replacing for the arm that just shattered .

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This is a big source of annoyance for many players at all points in the game , but it ’s especially regretful , ironically , once   hardier   weapon become wide uncommitted . Late in the plot , foeman dropBreath of the Wild ’s most sinewy weaponsall over the place , keeping the player ’s stock-taking filled at all times with items nowhere near breaking . By that point , the strength organization has taught the player to always   ditch their unaccented arm when a fresh one comes up , so they must   constantly engage in internal debates about what ’s worth maintain .

Eventually , the histrion will inevitably come out of a battle with an entirely undamaged arm inventory . Because they ’ve been teach to conserve weapons , and because there ’s no experience system or non - weapon loot ( other thanBreath of the Wild ’s cooking ingredients ) , this leads to a major issue : Players are discouraged from engaging in battle   during the endgame . early on in the game , using up a weapon ’s durability on an foe most often means the participant will get a better one , but when enemies all pack the same top - tier weapons as the role player , it ’s a zero - sum battle . Unless there ’s no manner to get around a monster , it ’s good to just avoid it .

If Nintendo want to keep the arm durability system forBreath of the Wild ’s sequel ,   it needs to bump a careful proportionality between the availability of knock-down and sapless weapons in the endgame , the number of clip weapon system can be used before discover , and the amount of inventory space a player is given . impregnable weapons need to be plentiful enough that it ’s possible to beat the tough enemies , but not so abundant that raw weapons lose all value . Alternatively , Nintendo could provide experience points or some other kind of reward for fight , see players will always get something out of a fight .

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The Legend of Zelda : Breath of the Wildreleased on March 3 , 2017 , for Nintendo Switch and Wii U.

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Zelda Breath of the Wild’s Weapon Durability Problems

Link riding a horse around in The Legend of Zelda: Breath of the Wild’s grassy open world.

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