In the fight against the spread ofcoronavirus , WHO now recommend playing video games as a safety measure . In the Wake Island of a constant upward trend in confirmed COVID-19 case , more societal distancing measures are being undertake by city and commonwealth across the world .

With integral country like Italy and Spain under complete closing , now more than ever , hoi polloi are left with no choice but to remain indoors . WHO has now recognize that video game could be the next best recommendation for social distancing .

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harmonize toUSA Today , Director - General of WHO Dr. Tedros Adhanom Ghebreyesus has called the playing of TV game a good means for individual to not only sequestrate but also link socially in the solace of their homes . The credit and support from WHO is a noteworthy pestle for the game industry . Another key factor in the support from WHO has been the sheersize of the gaming audienceand mart . With approximately more than 2.2 billion gamers in the world , the video games industry has a considerable reach for encroachment in curbing the paste of COVID-19 .

Since the rise of COVID-19 event and with more people staying home , online play has seen a knifelike capitulum in the number of players worldwide . Major titles likePokémon GOandPUBGhave examine a substantial increase in gamers opting for video game during this increased societal distancing and city lockdown . Gaming company likeActivision Blizzard , Riot Games and Twitch have come together with other companies in the industriousness topromote gaming and societal distancingcalled # PlayApartTogether . The enterprisingness aims to keep gamers informed about the current COVID-19 pandemic as well as safety and health guidelines stipulated by WHO . # PlayApartTogether calls on gamers across the world to practice safe societal connection by means of playing video secret plan with friends and kin online .

Gamers across the world are engaged in the bodily process now more than ever with like ofSteam seeing platter - breaking numberssince the outbreak . Despite the past negatively charged stigma which too often labelled gambling as an asocial pursuit , it has now become one of the most social activities capable to keep people indoors whilebringing them closer through on-line play . This looks to be one of the rarefied here and now where gamers can actually play their part in saving the domain by doing what they get it on . The COVID-19 can turn out to be a highly beneficial time for secret plan studios and gaming company as more the great unwashed turn to games for distraction and digital socialising .

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Source : USA Today

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